EDIT: PROBLEM SOLVED...check bottom post for solution I have a couple of questions to put out there to anyone who knows enough of unreal 3. I have a decent understanding of the editor, but just some things are baffling me at the moment. 1... When building lighting in my scene I end up with some soft/blurry shadowing...In…
http://arstechnica.com/gaming/news/2012/01/diablo-3-is-coming-to-consoles.ars?utm_source=rss&utm_medium=rss&utm_campaign=rss I remember D1 was on consoles. Looks like this is headed the same way.
Check out this Titanic in CryEngine 3 made by ORMEntertainment. Pretty sweet huh? [ame=" https://www.youtube.com/watch?v=-_IKqjb9TRY&feature=player_embedded"]http://www.youtube.com/watch?v=-_IKqjb9TRY&feature=player_embedded[/ame]
https://www.artstation.com/artwork/5Wg3OO This is a personal reimagination of one of the Corvian settlements from Dark Souls III. The goal was to capture the decayed, eerie atmosphere of the original while pushing my own interpretation of its architecture and mood. Made Using Blender, Substance Designer and Painter
Hello all, I like to show you some of my work I did for Crysis 3. Props, vegetation and lighting by Crytek. For the big riverbed structures I mostly reused textures of the hydro dam at the beginning of the game.
Hi guys! It`s time to show some stuff from Crysis 3! I`ve made design, texturing and shading for these Weapon skins, for multiplayer. Geometry were made by Efgeni Bischoff and Gregor Kopka and EA
Hi all, I am working as an lead digital artist in a small Hong Kong mobile game company for 4years + 1year freelancing, and now I really want to move into the AAA game company (especially blizzard). Here is my website if you are curious about my art ( www.jason-Yikai.com ) I know i’m Not AAA quality and my art style is not…