Couldnt help but notice that the scale is a bit off, yo feel like a 2.5m tall giant walking in tight corridors.
I mean, I bet everything is as it was in real-life, 2m height door frames, etc. But there's a whole lot more to it than just simply metrics; things like FOV come into play, whether your seeing it from FPV or TPV, etc.
If you were to grab the whole thing and scaled it up by 0.2 or so, I bet it would look a lot better and faithful.
Couldnt help but notice that the scale is a bit off, yo feel like a 2.5m tall giant walking in tight corridors.
I mean, I bet everything is as it was in real-life, 2m height door frames, etc. But there's a whole lot more to it than just simply metrics; things like FOV come into play, whether your seeing it from FPV or TPV, etc.
If you were to grab the whole thing and scaled it up by 0.2 or so, I bet it would look a lot better and faithful.
Thats exactly the feeling I got. Still pretty. I wish the framerate was better too.
Is there some overall purpose for this? Or just a project for the heck of it?
I was thinking it would be really cool for some sort of museum or something, where people could walk around in the ship as it were, maybe hear a commentary track in different rooms.
I was thinking it would be really cool for some sort of museum or something, where people could walk around in the ship as it were, maybe hear a commentary track in different rooms.
Problem is, who is going to support that? We already have several Disney related parks in the Source Engine, and now this, but they're all fan made, and most average folk won't be able to actually view them with low end PC's.
Plus, the idea of digital museums was tried, but so much was 'taken' out of it in terms of eye candy, that it's not worth it, just to satisfy the lowest denominator.
Bloody good job I must add! Seriously the most photo-material real looking scene I've ever witnessed in any game.
I can seriously see that "make a movie scene" competition with Cryengine 3 have some new amazing results in realism. Heck, even a short spaced firefight game at that with those settings and detail! ahh
Working toilets? Ok now you're just showing off...
Are these the same guys that have been working to bring the titanic into 3D since... 3D was invented?
I wonder if they accounted for "perceived scale" and built everything in real world units and that is why so much of it looks like its miniature, or do I naturally over-estimate the grandeur and scale of things that where built in a time when double wide wasn't a plants size?
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was waiting for the player to bust out his gun the whole time :P
I mean, I bet everything is as it was in real-life, 2m height door frames, etc. But there's a whole lot more to it than just simply metrics; things like FOV come into play, whether your seeing it from FPV or TPV, etc.
If you were to grab the whole thing and scaled it up by 0.2 or so, I bet it would look a lot better and faithful.
Thats exactly the feeling I got. Still pretty. I wish the framerate was better too.
I was thinking it would be really cool for some sort of museum or something, where people could walk around in the ship as it were, maybe hear a commentary track in different rooms.
That would actually be pretty freakin' cool too.
Plus, the idea of digital museums was tried, but so much was 'taken' out of it in terms of eye candy, that it's not worth it, just to satisfy the lowest denominator.
That being said, holy F, fantastic work. I do think the specs are a LITTLE much in spots, but im no modeller, so its probably just me.
maybe thats the game...shes gotta be in there somewhere right?
Anyone got a download link? Wonder how good they got the SSS shader :poly122:
EDIT: Also congrats on the Bafta fletch You guys did an awesomez job.
Speaking of which, do the newest builds let you run the engine without being online like the first release required?
Cheers , The back of my head was even on the national news!! :poly142:
I can seriously see that "make a movie scene" competition with Cryengine 3 have some new amazing results in realism. Heck, even a short spaced firefight game at that with those settings and detail! ahh
Are these the same guys that have been working to bring the titanic into 3D since... 3D was invented?
I wonder if they accounted for "perceived scale" and built everything in real world units and that is why so much of it looks like its miniature, or do I naturally over-estimate the grandeur and scale of things that where built in a time when double wide wasn't a plants size?
"Hey guys, I just found out about cubemaps! Let's apply it to EVERYTHING!"
http://www.unnecessaryquotes.com/