Hello. When I export to .DAE file my mesh tris count is multiplied so if my mesh have 5.000 tris after the export I get a mesh of more than 5.000 tris.... but the mesh is still the same there is no subdivision or anything different is just the tris count. before the export after the export I'm using maya 2013 X64 and the…
Hello there, I understand that Epic doesnt want us to export their statics/textures ect... but I wanted to create terrain in Ued then export to max so that I could model directly onto that terrrain... This would make my inexperienced life much better I imagine. Is there a way that I can flag my uniquely self-made terrain…
Hey, Here's script I cut from some other one. It's a single button which do an "export selected mesh". Are you able to add to this some code, please ;) ? -export as fbx (has to be changeable in the code) -export without pop up windows! (use the last settings; settings could be changed in the file>export>export as pop up…
ONLY FOR BLENDER 2.8! Hey guys. I recently released new Blender tool for gamedev folks called Eksporteur. https://blendermarket.com/products/eksporteur Blendermarket Gumroad Cubebrush Ekspørteur is a tool for game developers who need a way to manage assets and LODs in one scene and export them efficiently. It keeps track…
**It seems like the problem was the project created a 8bit file and the export was set to 16bit. No error message and the export says it was successful with the process below. Hello, I have been trying to export .tga files for UE4 with no luck. Every time I export Quixel stops at 30% and opens Photoshop save as in the…
Hello. So i have a problem regarding exporting an animation along with its mesh in the dota 2 workshop alpha tools using Blender. everytime i export the animation and the mesh as .dmx it gives me a strange scale (too small) although it's the correct mesh scale. is there a proper way on how to export as .DMX in blender for…
Here is variation (Or more like loosely based) on Marks script. Just a very quick job so far to fit my use for this. Also hardly tested at all. I'll probably add some more to it tomorrow tough. Edit: Updated. * Exports selected Meshes (Editable Poly and Editable Mesh) or all meshes if nothing is selected as one fbx with…
I did create and export for Fallout 4. I will have to look and see if I no longer exporting other things not required as was running other tests. But it does export and combined the spec and gloss in the right spots, but you will have to run it through the intel compressor listed above to compress to DX10 after export. It…
Hi everyone. I recently worked on Quixel Suite making some nice textures but have a problem when it comes to exporting. I work on Unity 3D and use the export preset but the metalness map comes without the alpha channel which contain the gloss. The export works fine with tga but they are very heavy and this means I have to…
Hi I'm struggling to figure out how to correctly export armature/bones out into UE4/5 from 3ds Max. Rigging/animating isn't something I'm fully versed in. I've set up rigs and done a bit of animating before, in Max, Maya and Blender, but I don't think I've exported out full animations into Unreal before. And certainly not…