Hello, I used the Metalness disney exporter in DDO and connected the maps to redshift in Maya. Here ist the result. The main problem I have right now, is that the roughness doesn't seem to be the same. I set the colorspace to raw, alpha is luminance and BRDF is GGX. Do you have any idea what is wrong? By the way its the…
Hey Crisptophe, how would you compare Redshift and Octane? In terms of ease of usage, results, speed, etc. I was wasn't familiar with Redshift and it looks really nice. Since both are GPU-based and you did a few renders in Octane I was wondering what you think about those renders.
mr is developed now by nvidia themself and its not dead... it will come back... huge... a lot of R&D was done... if you are interested apply for the betatest.... but in the meanwhile use vray and take a look at redshift... blizzard for example rendered the overwatch cinematics with red...…
Finished the TIE fighter! Textured in Quixel Suite, rendered in Redshift - was a great little opportunity to get some experience with offline renderer as opposed to the realtime stuff I usually do. Would love to hear some feedback as I have not done too much hard surface work so far and never used Redshift before.
Hey guys, Im looking for a redshift material artist to creat 4 materials and shaders for 4 characters in Maya 2018, this is a short film project with Disney looking style. If you think you have the ability to create those disney looking materials you are the right person Im looking for, please PM me your portfolio and rate…
Base cloth simulated in Marvelous / sculpted in Zbrush / textured in Substance Painter.Rendered in 3ds Max with Redshift. Hair done with Ornatrix, fibermesh used as hair guides.