Aha thanks Kanga, though i have been lazy with this project, not in effort but organizing time to do it. If i was organized, i would have the final render in a month and my first portfolio piece ready. Yet im still toying with it at my leisure, which is not a good habit. As for progress, slipped in a hour this mourning to…
looks like an alright start, first thing that strikes me is it's a bit 'fatter' the windows in the center look too skinny. Looks like a decent start. I've had one of them sitting unfinished on my drive for sometime, I started back when I heard about the game coming out. :D Here's a link I created with a bunch of the info…
Reminds me of the place in Assassin's Creed where you gotta kill that target who's poisoning people with a fountain of wine. You problem is that all your hipoly pieces are: - In dark areas as well as being dark - In areas that are usually farther away from the player (up in the roof) So you are kind of wasting all your…
I'm going to be working on this again seeing as I'm not doing much. Here's the redesign of the hologram machine, texture not yet 100%. There will be a couple other computers on the platform with it. The WIP high-poly for the hangar door beneath the control room. A scissor lift for the testing area, floating geo and all.…
vj_box: Thanks for the compliments. It definitely has been interesting working on a new art style with UT3. I do agree about the lamps. In the game there are these little light orbs that float around in certain spots. I want to improve the lighting and I think that is what will do it thanks. I'm in the middle of working on…
HI all, So I’ve been having issues using Cinema 4d recently, throughout the day I will experience black screen crashes where my computer will reboot while using the software. I’m using Redshift. It happens randomly, mainly while I'm using the render viewer, but also happens when I'm just animating in the viewport. I’ve had…
Hey all! Starting on my LAST EVER project for school! Going to be creating a stylized Warhammer 40k junkyard with a hero piece in the center and lots of modular buildings around. Going for a more stylized painterly Disco Elysium meets Crash Bandicoot 4 aesthetic. I want to use lots of brushstrokes but still keep the scene…
We are looking for 1-2 prop artists. Work is full time for next month probably. Possibly more work in the future. Artist should be familiar with typical techniques such as high poly modelling, high poly -> low poly baking, texturing, trim sheets, etc. More info about the project can be found here :…
Hey everyone! I'm a self-teaching environment art beginner and this is my first environment ever. I started learning the softwares with this environment, so I'm so open to any feedback on any topic. Softwares I use: Maya, ZBrush, Substance Painter, UE4, Photoshop (I also started learning Designer and SpeedTree but I can't…
Orcari games are looking for a creative environment artist to develop stunning natural biomes and settings targeted at the next generation of consoles. Candidates should be pioneering, driven and self-motivated. The role is remote so a high level of communication and self-management skills are key. Requirements: * 3+ years…