I'm sorry to say that but these UVs are likely never going to work... Seems like you UVed every single piece as an indivudal gameart objet - but I'm sure you could reuse gradients and color all accross the model... And since this model is more like a film model in term of complexity why not take the whole leg and UV map it…
Haha, nice character Mojo2K Here's another I did tonight, about 30 minutes. Click the image for a double-speed DivX video (18mb download), or grab the 1mb ZScript below if you have ZBrush and want to see it. I keep forgetting about zscripts, good point okkun, that's probably better than a video! Fortunately I caught mine…
Nice one and even gurgle likes it too, after I ran an image search which seems to appear you've modeled a Sestertius with Trajan's mug on it, indicated by the coin's roman script.
FBX has security vulnerabilities from what I learned, and it's not easily sandboxed by the preview window. glTF has a lot of support, better material handling, no vulnerability to script injection etc., and has a much cleaner spec so it's easier to add to tools and renderers. I'm involved in weekly conference calls on…
Senior VFX Game Artist (Remote) Location: Fully Remote Project: Souls-like Medieval Horror Game We are looking for a talented and experienced Senior VFX Artist to join our team in creating a high-quality, medieval-themed Souls-like horror game featuring intense combat fights. As a VFX artist, you will deploy your excellent…
The model is question is from game called Fallout 4. A creature model. It was ported from Fallout 4 and edited into another program called Source Filmmaker. What I liked to do is port it back to Fallout 4. The edited model ported to Source Filmmaker shares a rig similar in structure to Fallout 4's skeleton, but has a few…
TECH ARTIST – UNITY Are you a creative and technical self-starter who is passionate about games? We want to meet you! WHAT YOU’LL DO: * Use Photoshop and 3D tools (3DS or Maya) to build, review and edit objects for use in both 2D and 3D games * Proficient with a wide array of tools and plugins. * Integrate and animate UIs…
Arc Productions, a Canadian based CG animation and visual effects facility located in downtown Toronto is looking for Senior Character FX Technical Directors to join our team. With over 250 artists and technical directors and the most up to date resources available, we bring the vision to both major Hollywood studios and…
Hi everyone. I've been working at a small indie game studio for about 8 months now as a general artist and found that I enjoyed making game environments and I know what kind of environment I want to make, but I'm a bit indecisive as to how to go about doing it. I want to make a low light, realistic, forested autumn…
Arc Productions, a Canadian based CG animation and visual effects facility located in downtown Toronto is looking for Storyboard Artists to join our team. With over 250 artists and technical directors and the most up to date resources available, we bring the vision to both major Hollywood studios and independent producers…