Home Full time/Part time work

VFX Artist for Medieval Souls-like Horror Game

Senior VFX Game Artist (Remote)
Location: Fully Remote
Project: Souls-like Medieval Horror Game

We are looking for a talented and experienced Senior VFX Artist to join our team in creating a high-quality, medieval-themed Souls-like horror game featuring intense combat fights. As a VFX artist, you will deploy your excellent understanding of Unreal (Niagara & Blueprint) and usual artist software (Photoshop, Substance, 3D modeling package, etc.) to create and optimize particle systems, combat effects, shaders, and other VFX that align with the game's unique style.

Responsibilities:

  • Create visual effects art assets for combat scenes, ensuring they are visually stunning and performance-efficient.
  • Develop impactful combat effects such as explosions, spells, weapon trails, and environmental interactions.
  • Research, conceptualize, and derive quality visual effects from references to apply to various aspects of the game, particularly in combat-heavy scenarios.
  • Collaborate with the art director, game designers, and developers to ensure VFX enhances combat dynamics and meets artistic standards.
  • Share knowledge and best practices with teammates.
  • Actively participate in technical and artistic discussions and problem-solving.
  • Document your work for internal and external communication.

Required Qualifications:

  • 4+ years of experience in similar roles with at least one AAA game shipped on PC or console.
  • Experience creating VFX for combat fights or action-packed sequences.
  • Strong experience with Unreal Engine (Niagara).
  • Knowledge of software like Maya/Blender/Houdini, Photoshop/Substance, Embergen, etc.

Desired Qualifications:

  • Good visual and technical understanding of FX shaders.
  • Artistic sense for combat visuals that complement technical skills and ease collaboration with the Art Director.
  • Strong understanding of 3D pipeline, including UVs and textures.
  • Experience with developing shaders/materials, especially for combat-related effects.
  • Fast, organized, collaborative, and receptive to feedback.
  • Strong organizational and communication skills.
  • Fluent in English, with a solid understanding of production values, deadlines, and priorities.

Bonus Skills:

  • Knowledge of scripting (Python, HLSL, Blueprint) is a plus.

Benefits:

  • Full-time remote position.
  • Opportunity to work on an exciting project with dynamic combat mechanics.
  • Flexible working hours.

How to Apply:

Send your resume, portfolio, [palaceofarts1@gmail.com]

Sign In or Register to comment.