Hello Polycount! So this is my first time posting on this site, so please be kind. I am a student studying Video Game Design and am currently in my last semester. We have 15 weeks to complete our project of putting our Portfolio together. My idea for my main scene is to have an old-looking General Store (complete with…
Hello, In Max I can bake a texture using projection with normal maps applied on the Hgh poly material. When baked the low poly receive the same normal map as the high poly. Is it possible to do the same in marmoset? If my HP mesh have a mateial with Normal map, it doesn't bake on the LP mesh. Sorry but I'm french and it's…
I'm not using 3D scan data because this is my student project and I don't have access to that kind of equipment. I used some data from online as a reference but it's all sculpted from z-spheres. I chose this project so that I could learn more about anatomy and sculpting. I'm not trying to make this the next Zygote Body,…
Hey Folks I'm starting 2017 with a band, over the next few weeks I'll be creating a lumberjack. The aim is not to make him a cliche (e.g. Mr. Lumberjack with a plaid shirt blue jeans) so I'll be taking inspiration from Phillipe Dumas and the clothes worn by Cory Piehowicz. I'm going for realism for this project, Uncharted…
Hi Guys, I didn't know which forum to slap this in, pimping and previews or GD but what the hell, I'll just dump it in both :) (admins please delete as appropriate) This is a blog that myself and a friend have started, basically charting the visual development of a unique world of our own creation. We hope it will be akin…
Caspar and Verena spent a year of their lives working together to create this authentic Victorian Room. In this extensive breakdown, as well as a Q&A, we dive into the minds of both artists to see how they planned this project, worked together and stayed motivated for over a year.…
Hello guys I need some help for my final degree project and I can't find anything on how to get a style similar to Ashwalkers(the game). I would like to recreate a post-apocalyptic world where my character enters different time "bubbles" to decipher the past. I don't know exactly what type of art style is used, could it be…
hi guys,I came back again,This time the works from the original diablo III.For me it is a very big project,Distant buildings、skull And the rock group . And the most important and the sky and the light.First, I want to say is I like it very much,It can bring me make passion. Below is the original diablo III. Some of the…
Hello, So I have been modeling a wolf link mash up for my university project and have been struggling to create hair. I have tried hair cards but had an issue with the texture, at the moment I need to create a final result within two weeks and wouldn't mind having a sculpted finish. I guess what im trying to say is if…
Hi everyone, I wanted to introduce myself and also share a project I’m currently working on. I’m Dan , a self-taught hard surface 3D artist, and over time I’ve mainly focused on modeling props for games. Most of my experience comes from the more traditional low poly / high poly / bake workflow, especially for smaller…