Hello, I'm just getting into sculpting with mudbox 2011, and got a question about working with multiple objects. For example, Imagine having one object as your character and another object representing some sort of belt. I imported the 'belt' object later, after I did some sculpting on the object I started with. Now I just…
So i just recently upgraded my hardware, now running 64 bit maya 2011. i'm trying to bake a scene of 1900 frames, prior to my upgrade everything worked fine, (although much slower) but now i'm having an issue where the entire sequence bakes fine, but when it is performing the final calculation it just hangs indefinitely.…
Since I do things completely out of order I finished creating weapons for my characters, instead of actually completing the characters. The software used is listed below. -Sketchup 2016 -Adobe Photoshop 2015 -3D Exchange 5.2 Pro -Daz Studio 4.8 -Iclone 6 I decided to add a logo onto the weapons just to tie in the story…
Hi guys, I have a little problem with my Maya 2015. When I selected my mesh and I pushed on hotkey 3 for the preview smooth, I had a fatal error. Good, but when I lunch my scene what was saved in my temporaly folder, I have a fatal error again on start. How can I fix this problem please ? Thanks a lot for your answers.…
Hi all. Suppose I am modelling a hard surface (not to be deformed) model for the real-time engine. The ngon below has been created by the bevel tool Maya 2018. I know for a fact that it will subdivide correctly. Question: Do I have to clean this ngon for the final model? if so - will the clean up tool do it just right or i…
Hey gang. I'm working on my first DOTA 2 Courier and am in the home stretch. I need to figure out how it's setup for exporting! Does anyone have experience with that? I'm using 3DS Max 2014 and the WallWorm Tools. Specifically I need to know how the damage shapes are set up, what they are called, what they are attached to,…
Hey guys. So I'm using max to render out a tileable rain ripple texture. Everything is working great however I realized that the mask I'm using is cutting off the ripples in any places where they overlap. The ripples are white circles on a black background so in Photoshop all I'd do to fix this is change the blending mode…
Hey guys, I have a tricky model that keeps returning me "Missing UVs" errors on import into Mudbox 2014. To try and resolve the problem I have been creating just the missing UVs in Mudbox then exporting out to 3ds Max where I relax, pack them down and re-export. Trouble is that although I've done this 4-5 times I am still…
Just got Max 2012 installed, and having issues where I see vertices behind a poly which is annoying as hell. I did switch out of the nirtrous renderer but actually then couldnt see any vertices at all. Not really having fun with this new version though they did seem to fix a few things. Uodated my vid drivers (gtx 280…
And welcome back, folks. Google Hangout Link For this month, we have two concept art chosen. Pick one you want to do. Chakram Assassin URL="https://fc04.deviantart.net/fs71/i/2014/187/2/e/more_character_practice_by_digitalsashimi-d7pgl83.jpg"]Link[/URL by DigitalSashimi @ http://digitalsashimi.deviantart.com/League of…