I'm evaluating Marmoset toolbag for purchase and I've run into some issues... It seems that the brightness of a directional light doesn't change the appearance in the viewer at all. 0 or 100, it doesn't changel. In the attached image, the brightness it at 4 yet appears dimmer, If I lower it to 0, it still appears the same.…
Hello All! Thank you for taking the time to view my posts. I took part in the 2008-2009 "Make Something Unreal" contest by Epic Games. My character submissions earned me an "honorable mention", among some VERY talented artists. I feel good about them, but I know there are still many problems there. So, now that the contest…
Hi! I've been feeling a bit out of it creatively and artistically lately, so I wanted to give myself a goal and some personal projects to push myself. Step one was to finish my website (which i did! www.maurymountain.com), second step is to get started making some shit! 1. Cannot be a singular object. ex: a fire hydrant…
Am using Max 2008, just rendering a 400 frame scene to AVI @ 640*360 from a scene with sub 2k polys , and no advanced lighting, using just scanline renderer. I turned on the 'conserve memory' checkbox, but it doesn't seem to make any difference. Is it just a case of the summer heat causing the machine to overheat or…
Hello people. I've got a little problem here which I can't figure out. So here's a character which I rigged with Advanced Skeleton 5.420. Bodyrig as well as facerig. No corrective blend shapes. The animation was made within Maya without the use of further add ons nor scripts. Here's the catch. The .fbx export to unreal…
Talked to a friend who is a lawyer, explained to me that you don't want to do much business in your own name, and that an LLC will give you quite a bit of protection as long as you take the necessary steps to keeping business seperate from personal - I.e. set up a business bank account and under no circumstances use that…
All the green effect and handle look great but blade-flint is not there yet Let me try to explain how this blades are made maybe this will help you so you have one rock bashing the other rock chipping small pieces in hope to achieve a certain shape so horns in your case a probably not possible[also there are various in…
I'm not sure now. I just did a test with an existing asset that already has two UV channels and used the generate unique uvs to add a third channel and the vertex count stayed at 570. I also tested a mesh with a single uv channel and the addition did not seem to change the vert count. I'm using the October build and I was…
For anyone who is tired of this thread popping up, here is the end of it haha! I am calling this one done, i'll still take crits for future projects but I can't continue working on this one piece. For the NM i did end up seperating the hard edges and moving them apart slightly, thanks to leaving room in the first place for…