Hello! Working on a 3D tileset like the Manufactura ones for Unity with new Pbr shaders in mind. Still working on the style. Old texture test, clay style Current test
Im gonna work on a Japanese arcade, complete with all the things i love about em, arcade cabinets, fighting machines and ufo catchers hand painted and pbr mix
Sicarius For ArtWar challenge at Cubebrush.co 107 694 tris, PBR All hard-surface elements and weapon was created at zbrush. You can find 3d model at artstation https://www.artstation.com/artwork/NB105
Recently finished my latest piece, based on a study of PBR materials and substance painter. Inspired by the concept art of Yujin Kim! I'd love to know your thoughts :D model
Personal game environment project based on a typical Spanish village. Created entirely with PBR materials made with Substance Designer and Substance Painter.
https://vimeo.com/200058785
Got reallll sick of this so I'm gonna call it finished. Prepared PBR maps for this too, but didn't particularly like how it turned out, haha. Crits please!
How would I got about texturing low poly models like this?: Everything in one diffuse map, so no PBR workflow. Can someone give a list of topics/concepts/techniques I need to learn in order to create detailed textures like this for low poly characters? Also what software would make the most sense for this task. I already…
Thank you very much, it is much clearer to me thanks to the information you have provided. So the PBR materials, proper lighting and the various cinematic filters are enough to create a consistent realistic scene.
Hi OP you are a lot like me so my advice is this, please open the weekly hard surface challenge thread, open monthly noob thread and do them. On critique, I feel like you should give up 3D art or have a serious look at what you are doing. You should only be doing weekly hard surface challenges or monthly noob threads. Lets…