Yeah, go with 8 if you're making a superhero. I think the current height is fine though depending on what you're doing. 7 heads would probably be an ideal person, around 6 (this guy seems to be about 6 or 6 1/2) would be about normal maybe a little short. Nothing wrong with that. The arms are definitely long. if you cut…
$88k is what an average art lead makes industry wide. http://www.gamasutra.com/view/news/221533/Game_Developer_Salary_Survey_2014_The_results_are_in.php Exceptional ones make a lot more. I know several who are well over $150k+ and worth every penny. $90k for a Pixar-Quality Feature Film Animator in the Bay Area seems…
Hellow everyone, My first topic here. It's my first project as amateur too. And i'm not english, so please excuse me my orthography. I made a background for my model in ZBrush and I want to export to Substance Painter. When i export the maps seems that all is good, but when i put in the mesh in Substance, it shows the…
I disagree. Had he made such a website, I probably would have glanced it over and ignored it. While this route obviously turned some people off (such as yourself and others in this thread), others obviously enjoyed it (the views on the later episodes have increased about 30% since just last night). For those that did watch…
My name is Ibrahim. I am solo-developing Sophie the Zombie-Girl, a 3d platformer stylish-action passion project. I have 3 years of experience working as a professional Unreal Engine programmer and solid skills in 3d, animation, concept art, and VFX. At the moment I am at a university and have a part-time job as a…
Hello. Do you guys know Unity3D Road Systems? Have you ever had an experience with those systems in Unity3D? Is it possible to make realistic roads with? If yes, which road system asset or plug-in have you used for it?
The way I figure it out is to regularly zoom out and view the asset from the intended distance. If it's a FPV gun, make a camera with a typical FPV placement. If you notice the edges looking tiny or aliasing, you know you've made them too hard. The issue typically stems from zooming in really far to do detailing work, so…
Hello you! I am starting a weapon project between work and life responsibilities to bring some guns to my portfolio! I will also learn modeling in Maya at the same time, since I am progressively switching from Max to Maya for work. I want to share my WIPs and my "discoveries" in the making process. You are very welcomed to…
Geography would be the biggest deciding factor. Across North America you *can make a decent living in a studio, Western Europe *maybe in some countries. UK nope. If you're in Eastern Europe/Asia/South America etc, I get the impression freelancing would probably be a better choice *if you have the drive to make that work.
This week I wrapped up the UVs and have moved on to baking in Painter. I spent a good amount of time stacking and carefully arranging the layout to optimize space and texel density. The asset currently uses six UDIMs, and I did my best to organize them as efficiently and cleanly as possible. At this stage, the baking…