Hey everyone, Recently I read an article from www.worldofleveldesign.com called "Deliberate Practice for Level Designers and Game Environment Artist". Here's a link if you want to go check it out. After reading said article, I decided that I would try and put some of the things discussed into practice. I'm currently in a…
So I am attempting to do some practice sculpting before starting on my weapon for the contest, and I made a nice (or I thought it was) model in Silo to pull into mudbox and practice on. Well, I can't get it to import still, 2 and a half hours after I've started because of these t-edge things. Of course I had no idea what…
Hi, I'm looking to get some feedback on my sculpts over the last 10 days. I can see significant improvement, but wondering what areas still need work. I started with 4 heads a day which took about 3 hours, but went down to just 2 heads/day after 6 days because 4 was starting a feel like a lot. I instead spent a little more…
Hi everyone! I'm aiming to become an environment artist, mainly in the film industry, but I'm also open to working in gaming as well. So far my experience has been primarily with Maya and my portfolio reflects that. Recently, I started exploring Unreal Engine and of course noticed the vast library of 3D assets and textures…
Excellent advice. That's the idea. I just wanted to be sure I started with the right fundamentals and guidance to take me down the path to the place I want to eventually arrive. After all, practicing something poorly leads to being an expert in poor practices. This is unfortunately all too common in the indie world, so…
This. I hired quite a few junior TAs from college with a computer science background. While many of them were really good at grasping technical things, they lacked an understanding of the bigger picture and the issues encountered by the artists. They cannot quite put themselves into the artists' shoes, which makes it…
Heres a few big things that'll help. To lower tri counts, just look at your model and see what verts are necessary to maintain the overall shape. In the box you've got a bunch of edges that aren't doing anything, so collapse em. You've got N-gons in there as well, faces with more than 4 sides which isn't a good modelling…
Hi Hutena, Stress like this is normal. I've been doing 3D for VFX and games for over 18 years and still feel stressed at different times. I've also been teaching 3D for the last 5 years and I've seen a lot of students stress out. Here are my two cents for what it's worth. Try and figure out what gets you excited about 3D.…
Okay, so I get that you value your prestigious studio and believe an artist should feel honoured just to be chosen for an art test, but at the same time you should be establishing trust and respect with your future employee by compensating them for their time - especially if this position is so important to you! I can't…
One thing I think you should look out for, and which will improve your stuff a lot, is your colour-use in shading. You seem to shade things with white and black, ie. just darker and lighter versions of the colour of the surface you're shading. That looks very bad, and generally makes things look flat. Have you read through…