hmm weird, I just built an environment and didnt came across this or may be didnt noticed it as much with all the texture details etc, will check now that you have bring this topic. Here is what you should try, cause i first also thought UDK screwed up some stuff. Yes there are bugs and all but for most part I have seen…
It's because I'm used to populating FPS levels with thousands of modular assets and being expected to hit frame rate on a console. In that context small individual savings add up very quickly. I will grant the box is an unattainable goal in a lot of cases but it is the ideal bottom LOD. WRT pounding an object into a basic…
ALL POSITIONS FILLED! It's been a long arduous journey, but we're finally at a point where we have all our bases covered and all our effort is now focused on Kickstarter preparations. We are still always interested in connecting with talented people, but we unfortunately just don't have the time right now to consider…
Hello Everyone Guess whos back? We never really left though. You know who we are: Triumverity Games. But do you really know who we are? Well you are about to learn about us, what we are doing, what makes us so damn special, and what we want from you? Yes you, the one that is reading this. Dont bother looking around,…
I had the chance to talk with Kevin Johnstone recently about his past & present career as an artist for Epic Games, his beginnings as an artist and why he's been so shy to the community these past few years. Kevin has been an artist at Epic Games now for nearly 7 years. Not only has he worked on Unreal Tournament 3, the…
This thread is meant as a more focused and condensed version of my previous WiP thread and some additional comments and break-downs of my work. Finished project here. I won't be going too deep into details, I'll mostly just be showing my general structure. I really want to stress: Even though I'm tessellating and…
Introduction My name's Ryan. I'm an aspiring indie game developer. I use the alias Renin for pretty much everything online. It's been a long time since I've had an online community to call home, and I'm hoping Polycount will become that community for me. This may end up being a somewhat long post, but it's been so long…
Cool thansk for sharing. I want to ask though, in the picture staircase mesh, is it common practice to take something like that into game? For enviro artist? Seems like inefficient topology. I realize retopo of that isn't going to be fun, but it shouldn't take more than 20-30 mins to get a much lower tri count with UV's…
I think it's pretty cool overall, but the hangar doesn't really feel like it fits into the Machinen Krieger style all that well to be honest. One of the most iconic parts of the Machinen Krieger style is all the soft, bulbuos shapes together with more traditional harder shapes, but looking at the structure of the hangar…
looking good so far - i'd be careful about calling it "finished" though - good artwork never really is and i'm sure if you put this up as your desktop background and looked at it every day for the next two weeks there'd be loads of changes you'd want to make! apart from the teddy, newspaper and general lack of rubbish i'd…