I am creating a turret hero prop. When I bake with 2 UDIMs the normals are jagged, I've upped it to 6 UDIMS and they come out cleaner. The question I have is are they a limit to the amount of UDIMS I should use?
Happy Monday :) A first iteration of an opponent created for Alex' 3d action game. Rendered in Toolbag using Almighty_gir's cell shader, the shading in game will be different. And a turntable gif:
Here are some potential problems with not combining a mesh: * Some engines have problems with lighting when you have open edges on a mesh. You get light leaking. * Some engines will be creating LODs automatically for your buildings. Having open edges can confuse the LOD algorithm and create a bad LOD. * If your engine uses…
Hello guys :) I have been looking for an honest feedback about this short animation created : ArtStation - 3D Animation Subway Porte de La Villette - PARIS (Animation-wips+viewports renders), Amira Chaghal it's a reproduction of parisian subway place, I modeled it in Blender and created textures in Substance Designer, I…
"Life is because of the gods; with their sacrifice, they gave us life. ... They produce our sustenance ... which nourishes life." --- I'm excited to show you "Sacrifice". This is my latest personal project, created during my environment art mentorship with Alex Beddows & Skill Tree. The environment was inspired by the…
During the first phase I wanted to create a block out of the level and create a basic level design to get the main areas I would need to focus on during the development. Initially, I thought that I would incorporate my level design into a landscape using satellite height data. However, after a few tests which were…