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Is there a limit to UDIMS?

I am creating a turret hero prop. When I bake with 2 UDIMs the normals are jagged, I've upped it to 6 UDIMS and they come out cleaner. The question I have is are they a limit to the amount of UDIMS I should use?

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  • Neox
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    Neox godlike master sticky
    Jagged as in pixelated? Can you show your issues?

    Sounds like a texel density issue, which might or might not be solved with more UDIMs
  • WarriorOfOld
    Yeah it was pixelated, I fixed the issue with UDIMS! :) 
    I do however have 7 of them, just wondering if that's a reasonable amount. 
  • Joopson
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    Joopson quad damage
    My advice would be to make sure you have realistic expectations, and an efficient workflow-- before introducing UDIMs at all, let alone more UDIMs.

    UDIMs aren't a magic fix-all patch, you still need strong fundamentals or you'll end up working wastefully, and producing assets that are unnecessarily heavy. Just my two cents!
  • okidoki
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    okidoki polycounter lvl 2
    You may have to elaborate this to get a more suited answer. Because six textures with six different UV maps (UDIM or not) with the same resolution.. of course will give you a higher pixel density.. or using one six times bigger image in the first place (?).
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