I am creating a turret hero prop. When I bake with 2 UDIMs the normals are jagged, I've upped it to 6 UDIMS and they come out cleaner. The question I have is are they a limit to the amount of UDIMS I should use?
My advice would be to make sure you have realistic expectations, and an efficient workflow-- before introducing UDIMs at all, let alone more UDIMs.
UDIMs aren't a magic fix-all patch, you still need strong fundamentals or you'll end up working wastefully, and producing assets that are unnecessarily heavy. Just my two cents!
You may have to elaborate this to get a more suited answer. Because six textures with six different UV maps (UDIM or not) with the same resolution.. of course will give you a higher pixel density.. or using one six times bigger image in the first place (?).
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Sounds like a texel density issue, which might or might not be solved with more UDIMs
I do however have 7 of them, just wondering if that's a reasonable amount.
UDIMs aren't a magic fix-all patch, you still need strong fundamentals or you'll end up working wastefully, and producing assets that are unnecessarily heavy. Just my two cents!