verm, i thought that also, but the x8 started giving me tons of mechanical problems airbag lights constantly showing error, not able to be reset by mechanics trouble starting, even had to recently get a new battery cause it was not charging properly. one of the wheel well covers fell off as i was driving rattles all over…
Can I take a modular mesh, say a piece of terrain, which has no thickness and only 1 side, somehow dynamesh it and not result in many holes around the edge? So far I only manage to sub-divide it, but not dynamesh. Any tricks to this?
On a cypress style of a tree with all the brunches growing up mostly I need a kind of cylindrical normals style and up and down in very top and bottom . Can Speed tree do it at all? With other kinds of trees it somewhat works by parent puffiness = 1 but nothing helps with cypress tree whatever anchor I chose . They are…
[ QUOTE ] [ QUOTE ] I just closed a fucking door on all 4 fingers on my right fucking hand because of fucking fidgeting so you can stick it up your ass. I also managed to throw my chair across the fucking room break 2 plates and step on my cat as I ran around my apartment screaming in anger. Fuck fuck fuck, fuck [/ QUOTE ]…
Can anyone tell me how to get my micromesh out as a texture alpha in zbrush?...... the object is already uved... and all completed i just need to get the texture out thx in advance!
Hey guys, im currently in need of some kind of tool to add to this specific workflow where i need to cut a mesh in specific areas. Say you have a sofa that is a single mesh, but i want to cut it on the side pillows and on the seats so then i can select them independently. I know how to do this in max, i can draw a line…
Hi there I'm doing a virtual art gallery for a client, but they also want sculptures as a part of the experience. But since they will be importing their own assets and since they don't want to use the photogrammetry process I was thinking of using a video that records the sculpture on a turntable with a green screen that…
Hi! Just trying to make a moveable Flag for UDK (Cloth) I need 2 Bones. On the Picture u can see how i want to bind them. But when i select a series of Vertices, shift Select the Bone and go to Skin -> Bind Skin -> Smooth Bind, he binds the complete Plane, and not just the selected vertices :( Whats the problem? Greetz…
First time using 3D to paint over a render... I feel dirty XD So there is a concept I had in mind for a while, a collapsible cart that opens into a corner store. Let me know what you think :) Thanks! Sketches Closed, I will detail it more, this is just the lines I got from the 3D render, this is where the merchant sleeps…
is the right tool makes direct chamfer http://old.byronimo.de/docs/BPT/1.0/html/BPT_bevel.htm Download for 2015 and earler versions https://github.com/Byron/bsuite/releases the author does not intend to update the plugin, but said that if there is a relevant sdk can make other programmers.