First time using 3D to paint over a render... I feel dirty XD
So there is a concept I had in mind for a while, a collapsible cart that opens into a corner store.
Let me know what you think
Thanks!
Sketches
Closed, I will detail it more, this is just the lines I got from the 3D render, this is where the merchant sleeps at night, there will be a tent, a futon, and a ladder.
Replies
Second I would consider how it locks together a bit more carefully. Think about Legos for this one. Right now you have shear faces like the smooth sides of legos and no visible locking mechanism on the front or top and as such when you would pull it the two sides would be constantly torquing out of form. Because the functionality of this appears to be that of a vault or safe (keep the valuables locked inside) I would maybe thing of adding forms that suggest strength internally. If you look up woodworking there is something called mortise and tenon type joints. By suggesting some sort of interlocking between the two sides it'd also give a way to break the really smooth plane you have on each shop face and add some character. Last kind of thought on this matter is if you did some sort of suspension that too could create some sort of structural bed to provide support and some really cool functionality.
Love to see people tackling such hard designs.
Thanks for the "vardo", that's one reference I did not come across when looking at carts and carriage on google.
As far as the lock, I did not render it it's on the sketch but it slipped my mind...
Anyway, I agree with all your points! thanks a lot for the technical terms that will allow me to research the right refs.
Cheers!
Sorry all, you spoiled me with your good critiques
also the 2D section needs way more love and trafic anyway, so keep up the good work!