Hi!
Just trying to make a moveable Flag for UDK (Cloth)
I need 2 Bones.
![fe5d8ffxd3xt.png](http://www7.pic-upload.de/thumb/05.10.12/fe5d8ffxd3xt.png)
On the Picture u can see how i want to bind them.
But when i select a series of Vertices, shift Select the Bone and go to Skin -> Bind Skin -> Smooth Bind, he binds the complete Plane, and not just the selected vertices
![:( :(](https://polycount.com/plugins/emojiextender/emoji/twitter/frown.png)
Whats the problem?
Greetz from germany
Replies
then to adjust the influence of each vertex you'l go to edit smooth skin -> paint skin weights tool.
from here you can either paint the influence, or select the vertices using the "select" mode
Value is on 1, and i have selected all vertices and added to joint 1
The Corner Vertices dont fall down anymore
But why is that so? I speak of the vertice, left up in the corner.
At least i need 3 Bones.
And where can i adjust that the cloth dont collapses into himself?
The flag is blowing a little by itself, and that isnt nice.
http://www.joelstutz.com/nCloth.html
But im working that out in the UDK, so i dont need nCloth and i dont know if the Import would work probably with nCloth in the UDK.
The Problem is just why the Bone must be much higher then the flag.
In 3DSMax Tutorials, that isnt so.