Hi all, I'm new to the polycount forum - the quantity and quality of information/tutorials available here is great! Loving it! I've been working in 3D in the film industry for a few years so I know my way around 3D packages but have a few questions regarding shading and texturing and how these areas translate into games,…
So heres an update on James. I went back over his face a bit and added in some fat so he wouldn't look so old although I think I might have made him to healthy looking considering the tone of the game and all. I wanted to take a step back from the head for a bit and work on his jacket seeing as that to me was the next most…
MaFi Games studio is looking for a passionate and experienced 3D artist to join our team working on Captain of Industry. See https://www.captain-of-industry.com/jobs for details, requirements, and contact. Thanks for the interest!
Hi guys, rightnow i am at middle of the my concept art project name is Scandovia's Purifiers. Can u guys look at it and tell me your thoughts. i am working on water purifier illustration right now. I gonna make 3 other illustration of life ending frames. Also i am looking for jobs and gaming project. Let me know if you…
Hello, I’m a 3D character artist specializing in realistic characters for cinematics and film. I’m looking to collaborate on a film or game cinematic where I can contribute production ready characters while continuing to develop my skills alongside a team. I have a strong foundation in the full character creation pipeline…
Haven't played in awhile, but I decided to go with a pic (That was a fun thing to do last I played) Oh, another hint: This movie had a pretty awesome first 10 minutes, but violently spiraled downward into shit afterward.
Hi, I'm trying to write a script for maya to replace a set of objects that are already in a hierarchy with a new set of geometry that have the same names. The goal is to take several .obj files which have been edited outside maya and place them back into their original groups in the Maya scene and retain the original names…
Hi everyone, I am currently working on a research project into the effects of modular assets (benefits and problems) within games design, aimed towards UDK however a general knowledge-base for all games engines. I have currently found a fair few tutorials and information based upon this subject, there's an entire section…
This is a very good topic. From time to time I sit in front of my computer and ask myself why the hell it is so easy to make me freak out because of cool graphics. Every once in a while there is a game that impresses the hell out of me just because of its visuals. The funny thing is that in most cases it is not a game like…