New project Koenigsegg - in-game model is made under the requirements of the next-gen game engine. Completely reworked the entire mesh on model. Exterior (without wheels) = 48 500 tris. Cockpit = 51 500 tris. Wheel = 5500 tris. The whole model mapped under new requirements for texture maps and baking Ambient Occlusion…
We are looking for talented 3D artists to assist us in producing 3D modelling kitchen units. Details of the projects can be found below: 3D Modeling of Kitchen Units - Short Units 3D Modeling of Kitchen Units - Tall Units If you are interested in working on this project, please get in contact with me or visit our Become a…
Hello everyone! I am a beginning 3D modeler that just started about 4 months ago. I am currently working on my final project for a 3D modeling and rigging class. Here are the screen shots of what I've done so far. 1. 2. 3. 4. I will post more screen shots as I finish up the rest of the model.:):):) All feedbacks are…
So just to be clear : your problem here is that your high is too dense to be manipluated outside of Zbrush ? There are two ways around that. - You either do your whole retopo stage using an app that is optimized to load very highpoly models as surfacereference. That'd be Topogun. Max comes second in that regard (as it is…
I'm modeling a women without a shirt. At first I was going to model it with the breast as a part of the chest but that would look bad when and if it got animated. How should I model the breast so that they have the full range of motion plus lay naturaly on her chest?
Hi guys, just started learning 3d modelling a few days ago. I haven't attached the shoulders to the body yet, and the sword on the right is just because i haven't removed the mirror modifier yet (i'm using Blender). I'm making models for a 3d game I'm writing and want them to be reasonably low poly count. Would appreciate…
I'd like a higher poly battlefleet Gothic model of the Sword-class ship. Here is a link of the picture... http://web.missouri.edu/~esea1/ssw5.jpg If you are up for it, feel free to take some creative liberties for parts of the model you cant see from the link... I need it for rendering purposes. It doesn't need to be…
Hi guys I was working on Mudbox today and noticed that my opacity layer wasn't effecting my complete model. I tried regular painting as well as the flood function but in both cases only 2 sections of my model become effected. The model was exported from maya as an obj with all parts seperated out in Maya so that I could…
About Texture Artist: We are looking for someone that can add realistic textures to models. We send you the models and after you texture them you send them back. About Character Modeller: We need somebody who can create at least one of these: -A humanoid monster. -A creepy kid. -Dead bodies. -Human body parts (ex. hands,…
Hello! I am a student working on a 3D model project for an introductory class for 3ds Max. Our current project is modeling a prop of our choosing that has to be under 1000 polygons. I have been working on this for about a week already, and I am moving on to the UV unwrap and texturing. Any advice in how to approach this…