Hello! I am a student working on a 3D model project for an introductory class for 3ds Max. Our current project is modeling a prop of our choosing that has to be under 1000 polygons.
I have been working on this for about a week already, and I am moving on to the UV unwrap and texturing.
Any advice in how to approach this process, or edit the model before I unwrap/texture would be greatly appreciated!
https://skfb.ly/6GTNN
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