I haven't done any facial rigging in more than five years and I'd like to pick it back up, and Jason Osipa's book Stop Staring was the one I'd used to learn facial rigging. I know tools keep moving and advancing, though, so I'm curious to know if there's a new 'standard' workflow for facial rigging that I need to get up to…
I've never really done any rigging or animating when it comes to UDK So I have no idea how to go about this, I have this UV based eye rig sitting in Blender, The bone doesn't control any geometry, just UV coordinates. I think it's possible to control UVs through the material editor (can someone confirm) but how do I go…
Im new to rigging and skinning and left it pretty late in my project to do so, i feel the process went well and most joints deformed correctly, although in order to pose the character before the deadline i didnt find the time to delete the unseen polys and make a more efficient mesh. The polys of the arms, chest and shirt…
So I've recently started a new project for school and I'm hoping for some critique as I go along. The class its for is a giant collaboration effort and the character I've been assigned is essentially a cave-dwelling giant troll/ogre thing. Here is the concept i'll be working loosely from. You can see that there are two…
Hi guys, I planed to do my first complete Scene for my portfolio. The Idea: flying Islands between the clouds on the one side and stair to the hell on the other side. It shall get a fantasy/mystery touch with runic stones a portal to the bright and a portal to the dark side. The bright side will be dominated by the colours…
Hi Guys, I was hoping to start a useful thread about face rigging. I decided to start learning a bit about it, because I've never done anything advanced with facial rigs and want to learn. I've been googling a lot to try to find out some useful information. Usually with new techniques like this, I quickly hit what seems to…
Hello! I'm about to animate/rig in a project that will be made for mobiles/tablets and will have lots of characters on screen at the same time (up to 50-100 units). So I was wondering if anyone of you got any experience with how complicated rigs (nr of joints?) you can do for such a project without it taking too much of…
Hello, My company is looking for a 3D Character Rigger and Animation artist to rig our models for use in our Unity3D game. You will be working off of 3D models that are already completed. There will be pieces of rigid armor, cloth, and weapons as well that we will need to be rigged. Some characters will also need to have…
Hi all, Been working on this fan art based on the Claymore Manga for a while. Could really use some fresh eyes and C&C. Going for a very extreme worned look. hair and hands are placeholders for now. Will be adding some torned parts around the cuts on the clothes. Any comments is appreciated...