I haven't done any facial rigging in more than five years and I'd like to pick it back up, and Jason Osipa's book Stop Staring was the one I'd used to learn facial rigging. I know tools keep moving and advancing, though, so I'm curious to know if there's a new 'standard' workflow for facial rigging that I need to get up to speed on, and what resources I should be looking at as a starting point.
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With that said, other studios have animators with different preferences. For example both Weta and Naughty Dog guys tend to like to use the Maya channel box instead of the 'joystick' controllers.