Hello everybody! LINK FOR PRODUCT https://www.youtube.com/watch?v=3etlEXGVXVI I created this parametric metal shader in SubstancePainter 2 to help you speed up the process of creating a amazing metal material for vehicles, spacecraft and various metal objects. With this parametric shader you can create colored, rusty,…
Project: Wormheart: Tale of the Outsiders Engine: Godot 4 (Forward+ Renderer) 3D Compensation: Royalties during prototype and then paid roles after funding! Team Size: 25 (and counting*) My Role: Lead Artist / Creative Director We’re expanding our team for the vertical slice prototype of our high‑dark‑fantasy CRPG,…
There is a place in every kingdom and country where borders are shaped, wars fought, populations ruled and justice served. This place is the Throne Room. A gigantic stone chair carved in the back of a dark cave, relic from a long forgotten civilization? Maybe the modest wooden throne of an imaginary kingdom in the…
@EoinOBroin I can't agree to that. I have also compared Quixel suite with Substnace Painter and Designer. If you know how, the results are by far better than with The Quixel Suite. You have so many more options, have a lock at some art they have posted, it's just amazing. I mean basically both softwares are using the same…
Here are some (general) info about trimsheets: http://wiki.polycount.com/wiki/Modular_environments Especially for Substance.. maybe this: https://www.adobe.com/learn/substance-3d-painter/web/trim-sheets-with-substance-painter or that: https://www.exp-points.com/exp-tutorials-keegan-keene-trim-sheet-substance-designer
Hi! I’m Bianca, a 3D artist and designer with experience in game development and product design, currently looking for new opportunities (freelance or full-time). I specialize in 3D modeling and texturing using Blender, ZBrush, and Substance Painter, and I also have experience with Unity. I’ve worked on game assets…
I posted a question a few days ago regarding different techniques of making a wall etc. https://polycount.com/discussion/comment/2641153 so I made a highpoly wall model and baked it, and Im still confused for several reasons. firstly, I noticed the normal pattern in Blender and SD are completely opposite... which one is…
Our studio has a new VR development cycle beginning in 6-8 weeks. We require additional artists to meet the large volume of production work. Looking for experienced env & prop modelers with portfolios focused on realism. Subject style is Victorian antiques and elements similar to environment interiors from Dishonoured,…
What's This? http://www.somuchmonsters.com/so-much-dota-2/ -Some useful tutorials to get you started using Sunbstance Painter in your DOTA 2 pipeline(seriously, you should!) -A page holding all the useful resources I could come up with to help you when you are starting a DOTA 2 asset. -Shader Parameters for each hero to…
Hi everyone! I’m seeking a new role and would appreciate your support. If you hear of any opportunities or just want to catch up, please send me a message or comment below. I’d love to reconnect. #OpenToWork About me & what I’m looking for:💼 I’m looking for 3D Artist and Character Artist roles.🌎 I’m open to roles worldwide…