I am trying to understand the different methods of texturing modular pieces. I have come up with two different ways and I would like to know what is the best way to go about it. The model pictured is of a sewer piece, it currently just blocked out. This piece will be going into udk. 1. I create a high poly model of the…
Hi! its me again... This time I am needing to do a baking of my surface/lamber shaders onto a texture map. I have a big asset to texture in mari and I will like to use multiple surface shaders with different colors assigned to some meshes and bake them all so I can use it as a mask in mari. Bassically is a pavement block…
Hi guys, i am wondering if there is a way to line up the texture on two different objects using the same tiling texture so the seems wont be visible, not sure not to do this but see the attached
Hi there ladies and gentleman! I'm new to the 3D in general, but I've made some progress in my free time over the last few years. I've found help here before and I'll try to find it again. My question is small I think and easy to answer, but because it is somehow specific, I can't find the right answer on youtube (or maybe…
Hey there Everyone! Good day. I'm asking for a bit of help with a model I'm texturing. I've been texturing for videogames for a bit. But Since I'm self taught, There are every now and then things I've never done before. I haven't find a good answer searching around the internet, so I thought I'd ask about a couple of…
Hello everyone, Im still fairly new and really enjoy looking at a lot of the amazing work you guys put up on a daily basis. My question here is, what is the difference and which is more preferred in the case of adding colors/textures to meshes/objects between poly painting and all other forms of poly painting that are…
Hi guys, so I've been following this tutorial from the wiki on tillable textures: http://www.polycount.com/forum/showpost.php?p=1528364&postcount=1 in which I make a Tiled Texture then draw splines to match the shapes. I've done this: which is here - Uploaded with ImageShack.us However I've realised that theres 284…
I'm working on a scene for the Oculus Go (basically android / mobile specs) and am texturing an interior. I thought I'd try a texture array to save draw calls. I have 3 separate arrays (albedo, normals, MRA) containing 8 textures each. I made a shader that uses a channel mask to separate the materials. It all works fine in…
Recently, I've been having a problem with Unity. I imported my model and for some reason only the eyes of my character showed up. Unity seemed to detect the existence of the rest of the model, but everything else refused to show up, not even as a wireframe. After some fiddling around, I got it to show up as a wireframe (I…
Hello Everyone! Old topic, old issue, getting me crazy. I am modeling a house in Maya 2017 and I have been baking my textures with Arnold. Until yesterday, my bakings were perfectly fine until black seams started to show up on my final AO's and/or material bakes. I haven't changed baking settings but increase the AO a bit…