Hello everyone! I'm Daniela Rivera, a digital artist looking to break into de Video Games Industry. I am 23, soon 24 years old and I feel stuck in my skills and my artistic range of work. I've enjoyed what I've done so far (comics, book covers, book's illustrations, and character design) but I need more. I want to do more…
People think display>Edge distortion is broken / useless , it is in fact not broken or useless, it's just that it takes the oft forgotten W coordinate into account. A coordinate that gets some pretty wacky values in it if you use some of the unwrap buttons. The following was achieved by selecting 3 faces, hitting reset…
Talon: yeah, that's what I prefer too. Having tools work on selections is a powerful thing, much more so than having to call a tool before you get to set what it works on. I swear, if Max could just steal from Silo wholesale, I would be a much happier man.
I think that considering they have had success with students finding work in local studios based in Sweden, its a good idea to stay with them and leverage that as much as possible. Its always possible to keep developing your artistic skill set and knowledge of other programs to apply to other studios outside Sweden There…
Yea I don't think he would ever be that blunt at least not in public, but I think it needed to be said and I bet a lot of people at Valve have had similar thoughts. I'm glad they are trying to shake up the console market, it might get the console makers to start making some different decisions. As for the controller I…
Thanks for the comments everyone, I think it is the triangulation coming from Maya. I do wonder how mine ended up so different from the tutorial. I have a lot of issues with hard edges as well that Simon was not getting. The low poly mesh imported to Substance had hard edges on all the UV seams so I wasn't really seeing…
It's easier for an artist to pick colors with a picker than with sliders. right now you see a thumbnail of the color when you click on the rgba and drag around. As for add, multiply, subtract, etc I see those as photoshop blend modes. Am I wrong with that assumption? When you work in layers in photoshop part of the beauty…
So I created a few quads in unity and gave them an unlit shader. When I rotated them, they are heavily pixelated. Check screenshot. I tried two things to no avail: 1. Changing anti-aliasing settings to x4 gave a decent result but still not production worthy result. Theres still a lot of pixelation. 2. Tried rotating the…
[Closed] Project Overview:
I am seeking a freelance technical artist or character rigger to port a comprehensive suite of assets from X-COM 2 (UE3.5) to the Daz Genesis 8 (Male & Female) platform. All source .upk files are extracted and ready for conversion. Scope of Work: * Modular Armor Sets: Tiers 1, 2, and 3. Must be…
XRef's can be a bit buggy. Pitfall 1) Sometimes they'll stop updating when you update the source model. So its normally best to wait until you're done with an asset before placing it. If you're in and out of the source file making edits, there's a good chance it will freak out. When it does freak out, you'll close the…