I'm Daniela Rivera, a digital artist looking to break into de Video Games Industry. I am 23, soon 24 years old and I feel stuck in my skills and my artistic range of work. I've enjoyed what I've done so far (comics, book covers, book's illustrations, and character design) but I need more. I want to do more and be better at telling stories through my work, building worlds, and being part of something bigger than people can enjoy.
So I set myself on a new life-changing path; I will become a world builder (sounds dramatic and I love it), and to do that I create a study/work plan for the next six months. And it may be too ambitious to want to achieve an industry entry level at that time, but one can never know at least one try. Six months time is giving me a time parameter and puts me under a certain kind of pressure at setting goals, tasks, and topics to learn each week or month.
I'm currently studying for a Master's Degree in management which occupies a great part of my day and I still work as an illustrator and comic artist, but I think that I shall find space in my day to do what I love and what will take me to the place I want to be. It won't be easy so I decided to share my goals to help me achieve them.So I wanted to share this plan with the community to hear your thoughts, feedback, and tips for this new adventure. Is it too crazy? Maybe. Will the IA take over the world before the six months even end? Probably.
24 weeks Intensive Concept Art Program (Side note: This program is based on my intermediate level of art skills and a background in 3D software)
Intended hours of work: 2-4 daily / 12 - 24 weekly.
Week 1 - 4: Back to Fundamentals (4 weeks)
Week 5 - 6: Color and Painting Fundamentals (2 weeks)
- Color + Value + Light + Image Composition + Painting Studies
Week 7 - 12: Character Design (6 weeks)
Week 13 - 16: Object Design (4 weeks)
- Buildings + Props + Vehicles + Advanced Weapons + Plants + Visual Language of the world
Week 17 - 24: Environment Design & Painting (8 weeks)
Extra: Storyboarding and Sequences and Paneling