Just a few thoughts on the matter. When I was a kid, I would download the shit out of everything, mainly because A. I had no money, B. it was relatively easy and C. I was all like "fuck the man rah rah" etc. These days I rarely pirate anything, aside from the random album here and there. This is generally because of two…
[ QUOTE ] Yeah but: A. It's pretty, but uses mroe resources then needed for teh fancy effects. B. I dunno about your video cards, but when mine is in a 3d aplication the fan on my card turns on and is quite loud. This would mean a constant noise increase, and a lower lifespan for the card i'm assuming. C. It's still nto…
Yo, I'm actually an animator and will give you a helpful crit: First off, what is this targeted at? 1) Film/Tv. You need acting pieces. you could get a job with 10 seconds of good acting + lip synced dialogue that is professional quality. 2) Games. You need action pieces. Traversal, combat. At the moment you have a strange…
I've been trying to figure out a workflow for myself creating hair cards in Blender. I tried a bunch of add-ons but I'm too smooth brain to get them to work for me so through a lot of struggle and perseverance I finally managed to make something that I enjoy and helped. oh I didn't expect the images to be so big, I'm not…
@Boozebeard Not sure of the method you're using to generate that solid object or what does seem to appear double adjacent lines to form a hard edge which in and of itself defeats the whole purpose of implementing a CAD NURBs biased workflow?! The off-axis transitions are fairly straightforward to create using this app,…
After getting the heads up (on Gameartisans I think), I pick up [ame="https://www.amazon.co.uk/gp/product/1598220594?ie=UTF8&tag=gameactors-21&linkCode=as2&camp=1634&creative=6738&creativeASIN=1598220594"]Essential Zbrush[/ame] by Wayne Robinson (that link created by Amazon Associates, just so you know). I have to…
Good day fellow polyfans... unusual request here...
I got these 2 textures (along others) i have no idea how to use and hook in unreal 4 to get the details they provide in good use. Could some1 help identify and confirm what they are ? 1. texture in question is named by filename to be "curvature+AO" (curvature specifically…
Hello Everyone, We are a team of two (C# Game-play Programmer, Cinematic Designer/Generalist) working on an independent cinematic story driven game. Currently we are focusing on prototyping the core features of the game in a short playable level, for which we really need to find [b]someone that could take care of rigging…
Hello, untill nowI have used with total satisfaction flaming pear solidify B filter, to extend the texture border colors of a transparent image to the infinite till borders limits of the texture map, recently for dunno what reasons all borders start with black pixel surrounding the alpha shape of the texture and then…
Hi everyone, Today I released the Alpha version of a tool I’ve been developing called HardCuts. HardCuts focuses on fast hard-surface concept modeling using voxel booleans and parametric shapes. The idea behind the tool is to make workflows like these very fast: • blockout shapes • boolean cutters • base mesh creation •…