When you see some Quad much bigger than some others, it's time to dynamesh. If you dynamesh and you lose loads of details, it's time to up dynamesh value.
There's clearly symmetry in your texture, You'll want to find where it's coming from and eliminate it as it's highly distracting. For recovering polypaint on a sub tool that has been dynameshed, make a copy of the subtool BEFORE dynamesh. Then dynamesh the copy and with the both the original subtool and the dynameshed…
Can someone explain to me please the logic behind dynamesh polygon count? It's always inconsistent. Sometimes I import a model, set dynamesh resolution to 1024 and get 4 mil points. And other times it will be 300k points. Just now I was working on a piece of a model where I needed to make holes via dynamesh sub. I'm…
Hey every one. Ok I'm working on blocking out a dragon in zbrush and everything was working fine and at some point the dynamesh stopped adding Geo. No matter what I do or add it will not go past 150k pts. I have even exported the model out of zbrush in obj format then brought it back in and dynameshed it with the same…
Is there a thresh hold for when to stop using dynamesh? 500K active points? 1 million? and why? For example, lets say I have a 1 million polygon sculpt, and I use dynamesh set to 4096 resolution to even out topology. Bad idea? They say you will lose detail from dynamesh, but can't you just set the resolution slider high?
Hey, I want to sculpt a head, but it is in a rotated position so I need poseable symmetry. Now I need to dynamesh it because I stretched it. After dynameshing though, the poseable symmetry isn't possible anymore. Any solutions?