I did plenty of hiring at my last job and education was never on my list of requirements, it was always portfolio first then interview to see if theyd be a good fit. If youre looking to get hired internationally then a degree becomes more important, but as far as what i looked for in a candidate, it was just about what…
Who are we? Hi there! We are Nyx Studios, a co-operative team of 30+ obsessed artists and tinkerers. We build original worlds and everything it takes to make them real. We’re good enough to be extremely useful and not famous enough to be extremely expensive. Whether yours is a small indie project trying to make every…
to answer the original question the fastest way to get those perfectly on top of each other is to select both in face mode and than do a new planar projection from the front. done. now seeing your final uv map where more than 50% is unused space id strongly advice to not yet go ahead and start texturing but to layout your…
Hi, can someone help me on how to get such toon visuals for a low poly unity game: Aquavias game: https://play.google.com/store/apps/details?id=ua.krou.aqueducts Target style 2: Can I get something like that with the MK toon shader ? https://assetstore.unity.com/packages/vfx/shaders/mk-toon-stylized-shader-178415 Thanks…
okay this might seem a bit disjointed copy/pasting from IRC but i hope you get what's happened.. [02:38am] snemmy: me and two friends were kicked out of the fuckin art building by security(campus or local im not sure) [02:39am] snemmy: i am the fucking Graduate Assistant with keys to the building and this was my weekend to…
It's probably coming from dirty geometry produced from dynameshing+remeshing very concave areas and closely overlapping parts. UvMaster will lock up on the "cutting handle..." operation when it comes across these dirty areas (non-manifold geometry). You can try using the check mesh and fix mesh buttons to see if that will…
Hi! I'm stuck. I don't really know what else can I do with my textures on this model. My biggest pain are the stripes, I have no idea how can I make them look good in Substance Painter. Should I give every stripe a separate ID and change texture direction separately? Are my choices of materials even any good? Thanks!
- in the first image my eye is drawn to the chimney because it’s the most colorful and saturated thing in the scene, and everything else is flat and mute. The lighting is flat and it’s all in a neutral tonal range, nothing stands out as a focal point or point of interest. - the car angle is too straight on, and creates…
@anthony: im sure everything you've heard about AIFL is true. lol. i really do have regrets about going to school for game art, but im 3 quarters short of graduating so i may as well finish. we are required to make a portfolio website, but through the AI grads school website which is stupid because they claim "the AI grad…