There are a few Packets in the Assetstore who can help to go in that direction, if you don't want to make it with Shadergraph and Renderpipeline yourselves.
They use Cutom Renderpasses, RP and some graphs. But these packs are pretty solid and performance already i can recommend using them:
Replies
You will also need post processing https://docs.unity3d.com/Manual/PostProcessingOverview.html
They use Cutom Renderpasses, RP and some graphs. But these packs are pretty solid and performance already i can recommend using them:
- https://assetstore.unity.com/packages/vfx/shaders/flat-kit-toon-shading-and-water-143368
- https://jeanmoreno.com/unity/toonycolorspro/
Hope this helps, by looking on how they do the shaders you can learn a lot about the RP workflow in Unity URP.https://assetstore.unity.com/packages/vfx/shaders/colr-coloring-redefined-57591