Until 5.3 Unity didn't have MikkTSpace support and it needed things to be baked in a different, Unity-specific tangent space for the normal maps to be synced. Also, Unity MikkTSpace maps still have a flipped green channel compared to UE4 MikkTSpace maps. In Unity you might need to change import options to make the importer…
Hi, my team and I are currently looking for a 2D animator for an unannounced indie title for PC/Console. The game will feature 2D characters seen from an isometric perspective drawn by Jake Morrison (https://www.artstation.com/jakemorrison). We are in the works of creating a visual prototype, and we need someone to help…
Hello. I have the Archinteriors vol. 35 from Evermotion and I was wondering how is it possible to optimize these models so they can be used inside Unity for realtime rendering. I've seen that Unity released a demo using one of the scenes that comes with this volume of Archinteriors to show their new SSRR for Unity 5.3 Does…
So i am creating pile of ram, cpu, and may be some other computer parts material in substance designer and i am having an issue with piling things i used tile sampler and randomised the input now the problem is this the pieces should overlap each other not change its value and mix up with each other so how do i keep my…
Serbu Super-Shorty for Tower Unite! Marmoset Viewer: https://www.artstation.com/waedoe This project was a fun challenge that helped further my skills and pipeline. 17k Triangle, 4096 Texture, Marmoset Toolbag 3.
Hey there polycounters! With me having 0 post yet, I guess posting this without coming off as some kind of lame spammer can be quite a challenge, but bear with me. I bring you news from a starting company named Morepolygons, how much more influence from Polycount can you possibly get? :poly142: For the last few months I've…
This looks super great! Could you say something about why you moved it from Unity into UE4? The room looked much better when you went from Unity into UE4. Do you think you could get the same result if you had stayed in Unity? Just wondering if it matters if I use Unreal or Unity for Art pieces like this?
Now that Unity 5 is out I decided to fully port my PBR scene. I´m really impressed how good Unity 5 is. I made this scene first in Marmoset Toolbag 2, then with Unity 4.5 few months ago and it only took a day to port it to U5 with all the physically-based rendering elements. New lighting system is really good and the most…
I haven't seen many other posts about this challenge, but this is my WIP entry for the Inside the Vault Unity + Substance challenge. It doesn't appear they have a central place to post work in progress so I figured I'd start a thread here. The idea is to imagine what is behind the vault door in the Buried Memories Teaser…