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Evermotion models optimization

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radumitroi polycounter lvl 6
Hello.

I have the Archinteriors vol. 35 from Evermotion and I was wondering how is it possible to optimize these models so they can be used inside Unity for realtime rendering. I've seen that Unity released a demo using one of the scenes that comes with this volume of Archinteriors to show their new SSRR for Unity 5.3

Does anyone know a good way of optimazing the models from Evermotion so they can be used realtime inside Unity?
Thank you!
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