Myself and my programmer friend started working on a space-sim to learn workflows and processes, practice and just show that we can. My experience is in low-poly character and environmental work. We're working in Unreal Engine 4 Initial problem: I want to model and texture planets with minimal pinching and generally equal…
Hi, was wondering if I could get some feedback, good/bad for my first full 3dsMax/Zbrush Sculpt. Built original mesh in 3ds max import to zbrush for high poly scuplt 3.3mil, then brought back into 3dsmax for light/scene 190k. Top image on my site www.dimfist.com Thanks guys :D
Hello I am new on polycount, and it is my first thread I working since 5 year in the cg industry but more in fx we pass at the realtime with unity and its a first training just a old design of a steampunk gun,but more 1900 and art nouveau style I started the highpoly and I am happy with the general shape and look but some…
... before it is too late? So I'm having a hard time using as little geo as possible because many parts of her suit just sticks out, especially the tube things on her neck among other things. Since I want it to be animated and in UE4, I'm not sure if what I currently have is too high poly and if it the topology has…
Last fall I finished up my first full weapon model, a M1911: http://www.polycount.com/forum/showthread.php?t=122490 Although I was happy with the final result I wasn't happy with my workflow to get there. A few weeks back I decided to do another weapon to see what I learned from the 1911 project. This Remington 870 model…
I'm participating in the Allegorithmic Substance contest: http://www.allegorithmic.com/contest/battle-titans For my submission I'm creating an armored war giant which is inspired by the ones found in a game called Drakan: Order of the Flame (1999), which is an old favorite of mine. I thought it would be cool to create a…
All this is mouse drawn in a gimp and mostly using 1998 version of Picture Publisher 8. Trying to use gimp more for obvious reasons. Comments/criticism welcome. Since this is my first real texture, I am still learning. I am not an artist and haven't attempted to draw anything like this before. Took me about a week+ from…
Hey guys 'n' gals, Been working in the games industry for a few years, but I'm new to the forum... Stumbled across the death anim exercise recently and it motivated me to sign up =) Been working on a fight scene in my spare time - haven't got very far with it yet, but I'd appreciate any feedback!…
Been working on this fight scene for my demo reel, I'd love some feedback. https://syncsketch.com/sketch/162681#198473 I'm using the external world rigs from David O'Reilly.
https://syncsketch.com/sketch/150635#198321 Hey everyone! I'm entering the 11 Second Club competition this month so that I can practice acting and lip sync animation. I've already gotten part ways in with my submission, but before I continue with it any further, I was hoping you guys could provide some feedback. My next…