I'm participating in the Allegorithmic Substance contest:
http://www.allegorithmic.com/contest/battle-titans
For my submission I'm creating an armored war giant which is inspired by the ones found in a game called Drakan: Order of the Flame (1999), which is an old favorite of mine.
I thought it would be cool to create a huge lumbering armored giant with a head strongly derived from rhinoceros, that destroys its enemies with a massive crude iron-spiked battle club that uproots trees with each swing (or something along those lines), which I'll probably save until the end.
I'm just sketching with dynamesh in Zbrush right now, but I like where the overall proportions and feel of it are going. After I have all of the major and medium forms worked out, I'll save a morph target of the dynamesh sculpt, zremesh to give the whole thing even quads, subdivide once or twice, and then shrink wrap it back to the details of the morph target and proceed with minor/fine details. The plate armor will come later after I finish sculpting the body... now to work out the eyes/eyelids...
I'll keep posting throughout the development, taking feedback and direction along the way.
Replies
It's hard to comment anything and to be fair to you this is very early WIP.
also i would suggest that you lower your dynamesh density at the moment, as at this density it will most certainly block you more than let you work freely. Working on details is a waste of time at this stage, concentrate on the big shapes first.
Forms - You need to sculpt at a lower subdivision to block in your primary forms, currently its at too high a subdiv and its looking very lumpy. You really only need subdiv level 1-2 to establish the large shapes.
Proportions - I personally like to go with the 8 head canon over 7 1/2, (as Loomis mentions below, kinda dumpy) Having good proportions will help ground a sculpt in reality and make it believable.
Gesture - You need to study gesture and rhythm as it can add life to a sculpt and give it character, if a sculpt has no rhythm then you might as well stick some ketchup on it as its just a feckin meat tube.
Keep these points in mind and go forth, brave soul!
I know it's not much so far, but overall, do you guys think this idea has potential? I want to keep going with it...
If you want to do a character like this it would help to do some concepting as well for costume, weapons, etc. as it gives you an overall idea of the direction you're heading in, I wouldn't recommend winging it in ZB unless you're very advanced.