Yo! Thiago Klafke here, sharing updates on my next personal project, "Costa Del Sol"! This environment is inspired by the Costa Del Sol region in Spain. I fell in love with the architecture of this place right away. I love how bold and straightforward the shapes are and how the color pops come from plants, props, and…
Remedy Entertainment, the creator of Quantum Break®, Max Payne®, Alan Wake® and Death Rally® and one of the leading independent game studios in the world is looking for an Environment Artist for a key role working on Remedy’s projects Responsibilities As an Environment Artist, you’ll have a significant role in the creation…
Finished: More details on my various social media. Hey guys, I have been working on a small section of an Environment from Dark Souls 3 as a portfolio piece. While playing this game I have continuously been amazed by the detail and style of the environment artwork, even in sections that seem unimportant. I realize that…
I've been working on this environment off and on for the past couple weeks in what little spare time I have and now that I feel I have a solid direction to go in I wanted to post here for feedback and suggestions to further influence the designs. I'm making a sort of "first contact" environment. The character in the…
Hey Polycount, Compulsion Games released Contrast on Steam and PS4 in November of 2013 and Xbox One in June of 2014. We were lucky enough to partner with them and help bring the game to life. PixelNAUTS was started by Chris Iacobucci and myself after we left Silicon Knights to pursue our own dreams of starting a company…
Recently finished my university course in computer games modelling and animation and put together this show-reel of the work I have been doing over the past 8-9 months. I am looking for critiques on my work,show-reel and my portfolio. I would also be interested in any ideas anyone has on work I could do to improve the…
It's been a long time since I've posted much of anything, but I finally got around to putting together some images of my contribution to Chronos. Right now it's just some High Poly shots but I plan on updating this thread with some in game shots as I find time to actually throw it all together. We had a ton of fun making…
Hey guys! I'm currently studying 3d art fulltime, and on the side I'm gonna build a system shock 2-environment in Unreal. I'm still kind of a beginner both with modular environments and also with working in Unreal so I'm hoping I'm gonna learn lots from this! I hope someone is gonna enjoy watching the progress :) I've…
Hello, this is my first showcase thread, hope you enjoy. I made this environment for my second year in university, I'm studying Game's Art at Bolton. This project's brief was to create a two-room environment based around the theme "Inventor's Lab", using Unreal Engine (v4.4.3). I decided to base it around Deus Ex concepts…
Hey there! I've been self teaching myself environment art for a few months now and I had a few questions about it. - Is Substance Designer mandatory? I've been teaching myself this program for the past month or two and I just can't seem to get anything the way I want it to look. Before I spend more time studying it, I…