Baked in Marmoset tryed this tutorial (doesn't help) https://www.youtube.com/watch?v=wPcrhqiVAKc&t=185s but even with one color seams very visible How i can fix that?
Hi Francisco, Seconding what other people said, probably, but here it goes. Your work is great and showing it better will make you look even better. - Get the site out of frames. - Keep the same navbar/header throughout the whole site, even when you are showing the bigger images. - Always put your name/website/email…
can't get to the site. I just hope they stick with the traditional side view. It just wouldn't be street fighter if it was a full 3d environment with camera controls. . .
Yes, the lighting is a bit primitive. I'm only using 1 movable light due to forward shading; the other lights are static, and the light map size of the objects is limited to the 32x32-512x512 range. My assets didn't look good before I multiplied the Ao to Basecolor :/
Updated and fixed the problems. Fixed the seam issue on the side by adding cobbled stone to hide them, Toned down the light in the temple room, and put stone variations on walkway.
Ew Sith! Go Go Jedi :D *runs and hides behind a pile of boxes* But on the serious side, i have to agree with ruben, the lighting matches nicely to the mood
Hide the hair and other stuff on her head and post a front, side and an angle shot like that. This will make paint overs easy and will help stop the manly woman look.
these are fun! really fun! on a side note, with current techs that are hitting the market. That texture size is acceptable =) In the end, if it looks good, and fps stay up, the rest doesnt matter!
Baked in Marmoset tryed this tutorial (doesn't help) https://www.youtube.com/watch?v=wPcrhqiVAKc&t=185s but even with one color seams very visible How i can fix that? FLAG