Hello, im a beginner in 3D and im having a lot of troubles dealing with uv's, retopo and baking in Substance painter that i dont know how to fix it, i already saw many videos about low poly to high poly and the guys made it easy, but when i try to do the same i can't. Below im showing two cases and im asking for help and…
Hi Folks [ame] http://www.youtube.com/watch?v=JICKM_r_0Kc[/ame] I'm more of a Max 'tweaker', certainly not yet a Max 'modeller', so I'm not quite sure about how to describe my issue, but some polygons on a slightly-curved surface have gone askew. This is not my model, it's someone else's that I am modding to fit my…
Like the concept. Texture is definitely improving but I would say push the contrast more. Also your shadows are very monotone and need to have color worked in. Also you need to push more gradients and local highlights with this (things at the bottom will have a less bright highlight, etc than the top near the light). The…
Thank you for great reply Santewi! :D So after posting the question I have made some progress (before I saw your answer) Issue 3: I have managed to create some good trees (well 1 tree) that fits the environment well, I made a norway Spruce tree and I am looking for other trees to fit in with it. So that is issue 3 fixed…
You can work in a very similiar way in Maya. Wether or not you need to use true hierarchical subdivision surfaces or just smoothed polygons, is really up to you and the needs of the project. For instance If part of the animation is an extreme close up of an eye, you might need to think about true SubD's. Personally I find…
Hi, Again thank you so much for your help. Here is the rough output which I have been trying to figure out from the last 4-5 hours. I modified other Artist script. So, Any mistakes forgive me. Your command is working fine but I have 2 more doubts. (*) If I run the command twice it is replacing the old snapshot which I…
Hey guys. So I had asked this type of question here before but at that time I wasn't sure about somethings. I am a computer science student in India and after 1 year I'll finish my course and get a CS degree. After that I want to work as a level designer. Now I want to work in any studio based in canada/USA . But will I be…
Hi there Polycount! Long time lurker, first time poster here. I am starting a new demo reel and this is the first project for it. Overall I would like to have the following on the new reel: 1 character, 1 vehicle, 1 building exterior ( something medieval ), 1 interior environment (something like an atomic bunker with…
Yeah more like 99% of the advantage. =P Correct, there was also a Battlefield(BF:Vietnam?) game that used OS maps exclusively for character meshes.... Just throwing that out there before someone pops in and says "oh but you can't use it for soft deformation". You can animate object space maps just as well as you can…