Hey! I've recorded another Houdini tutorial. This time I show how to create a paintsplash effect in Unreal using Vertex Animation Textures. I also briefly cover how to use the simplebaker to bake out textures to use as a decal. There's a lot of content in there and if you are only interested in specific parts of the…
Hello, well i modeled a Scythe which i want to use in Left 4 Dead 2. Then i textured in Substance Painter, note that i have four Texturesets so i can better apply my materials. Now im stuck at the point where i dont know if i need to merge all four texturesets to one big, if i want to use it in the source engine, or if i…
From Sinfest's Resistance blurb: Learning to Draw Comics: The Tatsuya Ishida Tutorial. Many of you have asked me to provide a step by step guide to creating comics, so here it is. First, get a writing utensil you feel comfortable with, and a piece of blank paper. Now, think of someone who made you feel like utter shit.…
Hey guys! I'm not new to 3Dmodelling, but I am to 3DSMax and UVMap, and normal and bumb map... I have a background in architecture, so I'm basically struggling to re-learn everything that I know and it's frustrating, but I still like it a lot. I have made this simple can, which is my first model without any tutorial I've…
Hi there, I am at the point in my career where I have to teach myself a ton of the skills that I didn't quite get to work on while going through school. Substance Designer is the main one. I know the basics but I feel like my main problem is taking those basics and turning them into a realistic looking material. Does…
[UPDATE: From now until Feb 8th (this Saturday!) I am going to be giving EVERYONE that likes the Professor Poly Facebook page a free code to my courses. As a thank you to all you guys for all the support! This is a limited time deal though so take advantage of a time to never have to worry about learning either Maya or Max…
Also on my website. Part 1 Part 2: This tutorial goes into the vertical stretch fix mentioned in Part 1, expands the shader to include a bottom hemisphere, and addresses a question I received regarding how to lower (or raise) the horizon. Reflected Sky For a sky dome that only has one hemisphere, or has the bottom reflect…
Got a minor problem that I was hoping that you guys from the forum could help me with. I have been having major issues with the quality of my renders in UDK while making sample sheets. The problem is that whenever I am done with making an environment I usually just isolate the prop(s) in the scene and either delete or make…
https://www.youtube.com/watch?v=F1eyzCDvV7Y Hello Stylized Station Community! My name is Alexandra and today I'm going to talk a little bit about the creative process of my last art work which you can find in my Art Station page. In this video you will find a quick breakdown on the steps I follow when starting a new…
This is the first tutorial of the series titled Level Design Memoirs. The series will show how I approach level design in my environments, and the thought process behind creating the individual assets. The first installment is titled Overgrown which focuses on creating the illusion of overgrown plants and how it…