I have a proposition: The HeroEngine (HeroEngine.com) creators have seen fit to open the doors to a hand full of people who wish to create MMO games (and meet certain criteria), and I managed to snatch one of them during the 24 hour window a few days ago. The server still is in the middle of being configured, but I'll have…
Hey there everyone, I want to present a environment I've been working on in my spare time and I think this is the right time to do so. The concept in question is a more industrial style sci fi corridor. I'd think it would be a challenge to do and would look more refreshing from the sleek and stylish looking sci fi…
first time making a tilable floor panel and will eventually lead to my first experience with UDK. Fair way from completion atm. all crits and comments welcomed Sci-Fi Floor by Noxain, on Flickr
hi guys this is my first attempt to make a Sci-Fi Rifle, this is my reference image it is a quick sketch so let me know what you think detail is yet to be added and any ideas would come in handy thanks :D C & C please.
Hi people. The last Sci fi piece i made i wasn't happyy with at all, but i havnt given up. i just started something completely new. So far i have just blocked things out and i'm starting to add bits of detail. Feedback would be much appreciated.
Some sci-fi weapons for 3rd person UE4 based game. 3ds Max + Substance Painter c&c welcome here goes WIP pics first iteration going highpoly substance texturing goes here ( sill thinking about adding decal on the flat white surface ) testing in UE4 tired a bit of a pistol, so started smg more pics to come
Hi guys, i am looking for weapon tutorials paid or free :) Kinda stuck at this stage. I am wondering how to add details with clean sci-fi look :/ / i have substance painter/designer with some scifi height map brushes but it does not feel right.. mp40 was kinda easy but this is entirely different
I've been modelling this sci fi corridor in max, I plan to put it into UDK when its textured. I have tried load of textures but nothing really looks right, any ideas?