Hello, Once I change the resolution from 256x256x to 2k, the texture gets so ugly and sharp. Why is that? How do I solve the issue? 256x256: 2k: It doesn’t matter if I start with 2k parent size, or change it later. Always when the texture is high-res, the texture gets so sharp and pixelated. And it also happens with other…
XnView is super useful for me. You can set up and save Batch Convert setups, to automatically downsize things, and optionally add a bit of sharpening (a little is much better than a lot!). Also, for the stage that you're at, the image quality is not really a hinderance at all. You just want people to be able to see your…
Hello, i want to ask in zbrush you can paint using photos for realistic textures (using the spotlight feature), althought you cannot in zbrush paint "directly" on/to bitmap texture like in mudbox for example, you can paint to polypaint and convert polypaint to actual bitmap texture. The higher polygon resolution (the…
I know I can increase my brush size and tap the curve to adjust the object size, but the curve resolution becomes lower the bigger your brush size is. If I then decrease CurveStep to counteract this, my inserted mesh overlaps along the curve... if I turn on "stretch mode" to then counteract that.. my mesh is then squished…
This use to work fine in Toolbag 3 but with Toolbag 4 the bake preview is baking a white color/mask albedo. I tried contacting support but they must be foreign and don't understand my issue. Support told me to select the "vertex color" in the albedo for the low poly but all that does try to put the "vertex color" on the…
I need to get more detail out of a mountain range in each individual mountain. And each are absolutely huge, it is part of the emphatic awe that I am going for. But, obviously to do this I need pretty high resolution maps and right now it is just not good enough to cut it. Everything is so pixelated up close where the…
Hi! Could you attach this part? You write that only increasing the resolution has helped, so to me that would indicate you're limited by resolution here. I think UVs of those rounded elements not being aligned with the pixel grid will be always be a weak-spot. Options I see at this moment: Make UVs straight strips. And/ or…
I am trying to start a new project, A Lamborghini to be more precise. However, I'm stuck at the very start because the viewport resolution is making my blueprints pixelated and unusable. I have the I have tried many things but there has been almost no change. My viewport configuration>Display settings are. Baked…
Hey everyone, this is my first attempt at making hair cards, and I would appreciate it if anyone with hair card experience could give me honest feedback. I thank everyone who helps me make this a real, industry-ready asset with their feedback. The hair currently has only 25k tris, so I will add resolution to some obvious…
that sounds pretty awesome Mac, the psychedelic association (from what ive briefly explored) was long after the original surrealism, and from what claydough mentioned, even earlier than that in its true origins (everything comes from somewhere). Asin when lsd and other drugs hit a boom, and everything became philosphical…