It all looks good to me Cody. I wish I new more about animation to give you a decent crit, but it looks like breakneck has it covered anyways. Looking forward to the side view here!
Currently developing a fan Naruto project based on photorealism and here are two new chars I'm working at: Tsunade the 5th Hokage Hatake Kakashi and started the sculpt, test in max cheers
So I've been working on this hand painted project for a few weeks now, finally calling it done. Aim was to improve my hand painted texture skills and fit with a smallish budget for a scene. All handpainted diffuse textures with no spec/normals and some marmoset magic for presentation. You can check out the marmoset…
So I've been working on this hand painted project for a few weeks now, finally calling it done. Aim was to improve my hand painted texture skills and fit with a smallish budget for a scene. All handpainted diffuse textures with no spec/normals and some marmoset magic for presentation. You can check out the marmoset…
I'm trying to model a door similar to this one that I found: I really like how there are outsets that mimic the curvature of the center circle, but I'm struggling to replicate that in 3DS max. I used a Boolean to cut the hole out, but I don't know how to perfectly match the curve like that. How might I go about doing it?…
Gif explains the behaviour I mean. This is something I always miss whenever working in Max; the ability to select components without having to directly move the cursor over the element. Is there anything like it in Max?
Hello, Is there a way to do this with a full rig? I only know how to do it with a biped but as you can see I do not have that option where it normally would be.
Hey kids, I've been trying to get a license for Crazybump for about a month or so. All transactions through the site always fail or get canceled and the email provided on the site has yielded 0 responses to my three or so emails. I need it to make super easy height maps for texture / vertex painting. Is there any other…