Hi guys, hope you can help me with the foloowing issue I'm facing already a long time.As I started working on my unreal scene this week again I hope to clarify this issue soon. The issue is that my textured objects look totally different un UE4 then in Substance Painter, especially the roughness map.And yes, I already…
[size=+3]Substance Painter 1.0 is out![/size] It's been a long and fun ride since we first started drafting what would ultimately become Substance Painter, more than 2 years ago. I'd like to thank all of you guys for your feedback and your trust. The tool has come a long way since our first alpha almost a year ago, and…
So... does substance PAINTER support finally 8K texture? Can i import 8K diffuse texture and make some adjustment on it in SUbstance painter...? The info is confusing on internet... So far i understand it that NO you cannot use 8K textures (paint them or paint on them) in substance painter ( they have this stupid cryptic…
Hey, I've made some materials in designer and when I publish them to painter they look awful. I Published them with relative to parent at zero and ticked seed and output size on in parameters. I don't get an output size parameter in painter only seed. Also the material icon looks weird here are some screen shots
They are both pretty awesome and i think either way you go you will be happy. Personally I've got both but have found with the way I work Quixel has been better - with my personal work flow I like its all incorporated into photoshop and there is little jumping back and forth between applications but the biggest bonus for…
Hey all, I'm in need of a little guidance when using 3ds and substances for a unwrap to texture workflow. The end goal is to have a library of substances which the team can reference and unwrap models against. This library will also be reference inside Unity. Currently each substance/material has a manual overhead setting…
Honestly, I had not heard of it before but it looks pretty great. I wonder what the big difference between the normal "Substance Designer" version and the "Substance Designer Commercial" version is? I'm also very interested in Substance painter, those particle brushes are too cool: [ame="…
So I have a character with normal maps I baked in substance painter and it looks good in unreal. I slapped a quick texture together to get a feel of how it would look and the result was less than stellar. Now Im not great at substance painter but it didnt look THAT bad... Theres probably plenty of diiferences between…
While in any offline render it's subtle . I load ACES 1.1 config.ocio in Blender, set all materials to use utility- sRGB texture , HDRI background to linear sRGB and see nothing especially contrast or darker in midtones. It tame down overexposed areas as expected but nothing drastic otherwise . While our render looks…
I tried exporting a new material I made in Quixel DDO into Substance Painter and needless to say it did not work... I read that I am supposed to export it as a bitmap and Disney GGX file and when I did it looked like this: This is not right, when I click the dropdown under undefined it does not say material. When I import…