Hey gang, I've been looking but I don't see any info on how to generate an object space map with the Quixel suite. I have a model out of ZBrush that I made a tangent map for but there's an object that's really tiny (a zipper tag) which I'd like to use NDO to detail and DDO to help texture. However, I like to give DDO both…
Hey magicians. I have something here which is causing me a fair but of trouble. I'm still relatively new to Maya scripting, so I would like to know if this is feasible. - Take one or more objects in the scene - Done- Get their input/history attributes - Done - Save those to a variable. This is used so for example only the…
Is a single object-to-world matrix sufficient when your object is changing shape? Vertices are moving around inside your object. Their movement is not reflected in your object-to-world matrix. So if you're lighting correctly, then you must be doing something to account for the movement of vertices. EDIT: I think I…
Hi Im wondering if there are any good scattering/object painting plugins for 3Ds max, kind of like object paint. Object paint is not an option as it gives me bad and innaccurate resaults. Its mainly to paint leaves on branches etc. Edit, i just noticed that 3Ds 2015 has been released. I have also heard it comes with some…
Yes there is! When we were texturing this high-poly mesh, we used a curvature map that was created from an Object Space Normal: This was an experimental process, but the current workflow looks like this: 1) Apply the Surface Blur filter on the Object Space Normal in Photoshop with a 16-48 pixel radius 2) Open xNormal and…
Is it possible to merge materials without attaching my objects in 3dmax ? basically it's the same function as attach objects, in the editable poly modifier. Only without attacking the objects together. This means it will have to match all the materials id's to the a new multi/sub material. hmm.. Example: i have a forest,…
What kind of problems do you have with Path Deform WSM? I use it quite a bit, it behaves like expected. Regular Path Deform is a bit buggy but the WSM version is fine. If you scale your object and don't reset scale before applying it to the path there is a good chance it will distort oddly as it moves along. Reset scale…
Hey Polycounters, I have a question/in need of some help. I have been wracking my brain trying to figure this one out for a while now. So I have this tool that lists the stats of objects in the scene. The last column of my tool lists the number of materials you have assigned to the faces of each object. This works fine,…
Oh, I was thinking that you want convert smart object to normal layer:poly136: But I dont get a point to use smart objects. If you want apply a mask to layers you can do it thru layer group. Only point in using smart object is to copy many details on texture and then be able to change only one of them and it apply changes…
Hey, I'm working in Zbrush, and the time has come to combine multiple subtools/objects into one subtool/object. However, the objects/subtools I'm working with all have different subdivision levels. Is combining them going to mess this up? How do I prevent this? Thanks for the help, everyone.