So... I would like to get your thoughts about creating small peices of modular geometry that click together to make an antire level for a game. Think of it like building tileable textures only in 3D. I am interested to know: -what portions are the most time consuming (iteration?, assembly?) -what are the most repetitive…
hey all - i've been slowly building a sci-fi modular set in 3ds max, which i will then texture in quixel and finally import into ue4. i've always used quixel for simple, singular props. however, i'm curious about the suggested method for texuring several modular assets? all the assets will be used to build an exterior…
Here is my first try on creating a model with modular textures. A wooden lodge...about 6600 tris, 2k Maps (rendered in Marmoset Toolbag) Wire: Textures are mainly from CGTextures (edited). Comments or suggestions? (I guess I should chamfer the edges of the chimney...but other than that?)
I am quite new to environment art, though not new to modelling props and assets. What would the proper way to go about getting city sidewalk in this picture, with it being modular? Second I took a look at this guys concrete, Wayne Dalton, and he made his one square. If I took this method and did this would duplicating…
when using normal maps with modular assets, i get seams on the borderedges of the 3d tile. this comes from different facing tangents(not vertex normal!) on the seams, as they are calculated from the uv position of the corresponding vertex. is there a way to fix this, as i have no tool to edit this manually in maya? my only…
Im planning on making a modular environment based on this concept art i found, and im looking for advice from someone thats done modular environments or anyone that would like to give any tips/advice. Im going to model the chair/computer/door/window bar thing as separate objects and im ok with that Its the…
This is a near-future EG36 Modular Carbine designed to be ideal in your near-future FPS projects or RPG projects. This model is designed to be optimal for mobile usage, webplayer usage or standalone builds. The weapon is comprised of 1,230 polygons and utilizes (1) 2048 x 2048 Diffuse Map, (1) 2048 x 2048 Normal Map and…
Hi everyone, I'm currently going through a tutorial on creating a modular environment and I am really struggling to create this part of the model. I want this piece to be modular and snap to the grid I have set up in Max and to line up with the pathway pieces I have already made. The tutorial I am following is in Maya and…
Hi guys, I'm going into my final year of university next year and need an idea for a final year project. I came up with the idea of some sort of modular ship set that could be used to create multiple different 17th century style ships but I'm not sure how well this would work. I'm just looking for different ideas on how I…
Hi there, I've taken an interest in 3D modeling and particular creating 3D objects for games. I've gone through a few tutorials that have helped me learn about concepts such as low poly modeling, modularity for buildings, and general Maya tips/tricks to make things go smoother. While those have been very helpful, I'm…