Inside Persona 3/4 FFX Fresh start in Lumines would be nice too. Can't reach my highscores from years ago since it takes hours to get close. Ain't nobody got time for that.
Challenge of the week! This week its all about weird creatures guys! Theme: Paint an imaginary creature based on one of these names: Spotted Swordfin. Quillbranch. Bluehaired Vetrus. (Vetrus is just a name that I made upp) Lumen ceraula. (Its latine, try google translate, think of it as a treasure hunt xP) The creature can…
Hi, I understand linear workflow, but I am confused about gamma curves in images. First, our eyes see differently luminance as is real. We are more sensitive to dark tones. We see more brigter dark areas. In image below we can see on input 50% and output is 75% or 25% actual luminance we see as 50%. That is correct.…
Excited to share this with the polycount community. This piece has been visualized in UE5 with lumen as support fr lighting along with some nanite used with megascans content to build the backdrop for the mars scenes I'll be posting later. I learned a lot dealing with the shading and am certainly feeling more adventurous…
Linear: Standard transform of Linear to sRGB. This doesn't include any tonemapping, so you will get color artifacts around areas that would go beyond 1. Can look pretty flat and is restricting with value ranges. Reinhard: The implementation varies quite a bit, but it's similar to a Logarithmic curve. It addresses some…
That depends on the settings and what is happening in the scene. You will never get flickering in a animation rendered in default scanline, its going to be a lot faster than default MR and Vray. Distributed luminance maps or not. Vray's luminance map are great as long as nothing is really moving around in the scene. If…
Hey all, I'm working on a new environment and I came across in render settings go to Renderer tab > Volume > Beam Lume and Mist Lume. This is more of a curiosity thing. Is there a way to have both those active in a scene at one time? My other questions is based on this tutorial. http://chrisholden.net/tutor/arch01.htm For…
i can see a real difference in your technique, good job on the improvements.the second image almost got it right, but it's missing a few things. there is a sort of lack of organic feel, and a hand-painting look has to feel imperfect. it feels as if there's too much white that has been added for highlights. perhaps try…
. . . . So… I told you in the introduction "I will try to stay on thoses tracks as I usually change my mind a lot during this process of creation !" Don't be scared, my mind is quiet messy sometimes, I have a millions ideas in a minutes 😂 I think I got lost a bit during the process of looking for a good layout and trying…
You're essentially correct in your points. The lambertian diffuse model is no where near physically correct. Most often this is because our output environment, the screen, has a limted luminance output, far less than your average artificially lit environment, and many orders of magnitude lower than direct sunlight. The…