I got same problem described here: http://www.digitaltutors.com/forum/showthread.php?31792-Is-there-any-way-to-scale-a-skinned-model-and-freeze-transformations My rig and controllers have transformations on them, mainly the global control, that without them, would have my joints positioned incorrectly. This happened…
Okay I've got a couple of questions regarding local transforms in Max. I think I'm doing something wrong. It seems that Max's local transform coordinates only work half of the time on edges for me. Allow me to illustrate what I'm used to in another package (Softimage): Is there perhaps an option I am missing for this? Also…
Just a few sites with lots and lots of reference pictures of Go-Bots, Transformers (from G1 to today) and other transforming robots: http://www.tfu.info/ <-- Includes a guide to identify your Transformer or Go-Bot by color and alternate mode, as well as ID'ing micromasters, minicons, Nebulans (Targetmaster / Headmaster /…
Hello to all. There is nice feature in maya to duplicate object with transform. Select object, Shift+D, move/rotate/scale new object, Shift+D again and it repeats the actions. How to make same thing but create instances with transform, not objects. Maybe "Smart transform" option in "Duplicate special" tool can help with…
I am looking for crits on a character made for UDK, the screenshot is of it in UDK with a cel shaded material and an ink outline post process effect. as such he is a playable character and in time to come will hopefully transform, the character is based on the mitsubishi evolution 8 transformed into a new transformer (not…
Hi, first post here! Some thumbnails sketches/ concept of my transformer. It's for a school project and I want my robot to have parts from a helicopter merged with maybe truck parts or something? I started to model the propeller and I used photorefs on a Black Hawk helicopter for that.
Hi Allo, I am having an issue with the transforms of my file in Unity. The developer expects a transform value of 0,0,0. Delivered File format is fbx. Unity: Max Precision settings: Max object Transform: I changed the default decimal precision values within Max from 3 to 10, hoping to see the same values and then reduce…
Looking for some input on the over all look of my Transformer Any and all advice is welcome. i Don't mind people being harsh but please don't be an A**. Thank you.