Hi Allo,
I am having an issue with the transforms of my file in Unity. The developer expects a transform value of 0,0,0. Delivered File format is fbx.
Unity:
Max Precision settings:
Max object Transform:
I changed the default decimal precision values within Max from 3 to 10, hoping to see the same values and then reduce them to 0. No luck!
I have no idea why this is happening, in Max everything is 0 in world and local.
Any assistance, recommendations are greatly appreciated.
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