Honestly for your use case that seems like a good option. You have the option to run the GPU when you need it but can also just run off the iGPU when you're doing less compute intensive tasks (the GPU will not be quiet when it's running in the open air). On the other hand though - how different is that really from a…
Hey, does anyone can comment on this? As I'm not planing in doing hard surface or using very customized tools. But from the comparison I'm not totally sure if there is a feature I really should have as I did work with Mudbox the last years. My workflow would be primarily handling of around 5-20 (sub-)objects - importing…
I am rigging a rather elaborate cigarette for an university project but I have to come a point where I really have no idea how to continue: the cigarette consists of an outer shell and an ash-core. when the cigarette burns down the core automatically bends down via a lattice and some driven keys. the next step would be to…
Hey guys, I thought I'd just show you my first paper craft project. Some more pictures here: http://www.flickr.com/photos/dutchct/sets/72157622591528101/ You can check out some of the more technical details here: http://testroete.com/index.php?location=head
So in NDO when I convert a selection to a normal, the layer editing window doesn't appear to let me change size, depth etc. I'm having a similar problem in DDO as well where after I've created a project, the window doesn't appear that has the albedo, gloss tabs etc.
[ QUOTE ] Well, first, before it was Autodesk it was Discreet and Alias, and I don't recall it being any better then (maybe I just don't remember correctly?), so I don't think it has to do with the size of the company or where their revenues come from. [/ QUOTE ] Actually, you don't remember correctly. Compare max versions…
So this is what i have so far for my Sci-fi project. If i am being honest i want to change most a fair bit of it before i will be happy with it. Mostly the textures need a lot more work XD.